﻿using System;
using Godot;

namespace VectorSurvivors.GameWorld;

[Serializable]
public sealed class EntityInfo
{
    public long Id;
    public string Type;
    public Vector2 Position;
    public double Rotation;

    public EntityInfo(){}
    public EntityInfo(long id, string type, Vector2 position, double rotation)
    {
        Id = id;
        Type = type;
        Position = position;
        Rotation = rotation;
    }
}